February 24, 2026
Our take on The Dragonbone Chair by Tad Williams. Adventure-first fantasy reading.

by Tad Williams (1957)

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Picture this: you’re Simon, a scrawny kitchen boy scrubbing pots in the endless stone bowels of Hayholt castle, when a chill wind snakes through the halls carrying whispers of bones and forgotten kings. That wind isn’t just weather—it’s the first breath of the Storm King, an immortal force clawing back from the misty north, and suddenly your mop water feels like the edge of doom.

From there, The Dragonbone Chair drags you into a world that sprawls like a fever dream across Erkynland’s frost-rimed hills and storm-lashed seas. Simon—wide-eyed, clumsy, utterly relatable—stumbles from slop-boy to reluctant arrow in a prophecy older than the mountains. His mentor, the wry wizard Morgenes, feeds him scraps of lore amid crackling hearthfire, while mad King Elias brokers pacts with shadowy immortals that sour the very air. You feel the dread build slow, like ice cracking underfoot: the White Tree’s poisoned roots spreading through the castle, the sack of Naglimund where flames devour ancient libraries and heroes alike, Simon’s frantic flight across howling moors with only a stolen sword and a ragtag band of outcasts.

What hits hardest is how Williams makes the epic intimate. No faceless hordes here—this is kitchen grime under nails, the raw ache of betrayal when Elias turns on his own brother Josua, the gut-punch of love blooming amid siege and sorcery. Battles rage with gritty fury, pikes splintering shields and blood freezing in the unnatural winter, but it’s the quiet horrors that linger: dreams of drowned Hikeda’ya eyes glowing from the deep, or Simon touching the Dragonbone Chair itself, that colossal throne of fossilized wyrm skeleton humming with trapped screams of ancient conquerors.

This isn’t your standard sword-swinging quest romp. Williams weaves a psychologically raw thread through the grandeur—characters fracture under grief and ambition, prophecies twist like thorns, and magic feels earned, costly, woven from the land’s bruised history. George R.R. Martin devoured it and chased that same blend of intimate betrayal and mythic sweep in his own tales, but Williams got there first, proving fantasy could gut-punch your soul without skimping on dragons or lost swords.

If you loved the scheming courts and shattered oaths of A Game of Thrones but hunger for deeper prophecy, weirder folklore, and a hero who earns his scars the hard way, this is your book.

Crack it open tonight—Simon’s already waiting in the shadows, and the storm is rising.


Author portrait: Photo: Jaramo81 | License: CC BY 4.0

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